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這期內(nèi)容當(dāng)中丸趣 TV 小編將會(huì)給大家?guī)碛嘘P(guān)基于環(huán)狀隊(duì)列和迭代器如何實(shí)現(xiàn)分布式任務(wù) RR 分配策略,文章內(nèi)容豐富且以專業(yè)的角度為大家分析和敘述,閱讀完這篇文章希望大家可以有所收獲。
# 背景
## 分布式任務(wù)分配
在很多運(yùn)維場景下,我們都會(huì)執(zhí)行一些長時(shí)間的任務(wù),比如裝機(jī)、部署環(huán)境、打包鏡像等長時(shí)間任務(wù),而通常我們的任務(wù)節(jié)點(diǎn)數(shù)量通常是有限的 (排除基于 k8s 的 hpa、或者 knative 等自動(dòng)伸縮場景)。
那么當(dāng)我們有一個(gè)任務(wù)如何根據(jù)當(dāng)前的 worker 和 corrdinator 和任務(wù)來進(jìn)行合理的分配,分配其實(shí)也比較復(fù)雜,往復(fù)雜里面做,可以根據(jù)當(dāng)前系統(tǒng)的負(fù)載、每個(gè)任務(wù)的執(zhí)行資源消耗、當(dāng)前集群的任務(wù)數(shù)量等,這里我們就搞一個(gè)最簡單的,基于任務(wù)和當(dāng)前 worker 的 RR 算法
## 系統(tǒng)架構(gòu)
在 worker 和任務(wù)隊(duì)列之間,添加一層協(xié)調(diào)調(diào)度層 Coordinator,由它來根據(jù)當(dāng)前集群任務(wù)的狀態(tài)來進(jìn)行任務(wù)的分配,同時(shí)感知當(dāng)前集群 worker 和 task 的狀態(tài),協(xié)調(diào)整個(gè)集群任務(wù)的執(zhí)行、終止等操作
# 單機(jī)實(shí)現(xiàn)
## 整體設(shè)計(jì)
members: 表示當(dāng)前集群中所有的 worker
tasks: 就是當(dāng)前的任務(wù)
Coordinator: 就是我們的協(xié)調(diào)者,負(fù)責(zé)根據(jù) members 和 tasks 進(jìn)行任務(wù)的分配
result: 就是分配的結(jié)果
## CircularIterator
CircularIterator 就是我們的環(huán)狀對(duì)立迭代器, 擁有兩個(gè)方法,一個(gè)是 add 添加 member, 一個(gè) Next 返回基于 rr 的下一個(gè) member
“`go
// CircularIterator 環(huán)狀迭代器
type CircularIterator struct {
list []interface{} // 保存所有的成員變量
next int
}
// Next 返回下一個(gè)元素
func (c *CircularIterator) Next() interface{} {
item := c.list[c.next]
c.next = (c.next + 1) % len(c.list)
return item
}
// Add 添加任務(wù)
func (c *CircularIterator) Add(v interface{}) bool {
for _, item := range c.list {
if v == item {
return false
}
}
c.list = append(c.list, v)
return true
}
“`
## Member Task
Member 就是負(fù)責(zé)執(zhí)行任務(wù)的 worker, 有一個(gè) AddTask 方法和 Execute 方法負(fù)責(zé)任務(wù)的執(zhí)行和添加任務(wù)
Task 標(biāo)識(shí)一個(gè)任務(wù)
“`go
// Member 任務(wù)組成員
type Member struct {
id int
tasks []*Task
}
// ID 返回當(dāng)前 memberID
func (m *Member) ID() int {
return m.id
}
// AddTask 為 member 添加任務(wù)
func (m *Member) AddTask(t *Task) bool {
for _, task := range m.tasks {
if task == t {
return false
}
}
m.tasks = append(m.tasks, t)
return true
}
// Execute 執(zhí)行任務(wù)
func (m *Member) Execute() {
for _, task := range m.tasks {
fmt.Printf(Member %d run task %s\n , m.ID(), task.Execute())
}
}
// Task 任務(wù)
type Task struct {
name string
}
// Execute 執(zhí)行 task 返回結(jié)果
func (t *Task) Execute() string {
return Task + t.name + run success
}
“`
## Coordinator
Coordinator 是協(xié)調(diào)器,負(fù)責(zé)根據(jù) Member 和 task 進(jìn)行集群任務(wù)的協(xié)調(diào)調(diào)度
“`go
// Task 任務(wù)
type Task struct {
name string
}
// Execute 執(zhí)行 task 返回結(jié)果
func (t *Task) Execute() string {
return Task + t.name + run success
}
// Coordinator 協(xié)調(diào)者
type Coordinator struct {
members []*Member
tasks []*Task
}
// TaskAssignments 為 member 分配任務(wù)
func (c *Coordinator) TaskAssignments() map[int]*Member {
taskAssignments := make(map[int]*Member)
// 構(gòu)建迭代器
memberIt := c.getMemberIterator()
for _, task := range c.tasks {
member := memberIt.Next().(*Member)
_, err := taskAssignments[member.ID()]
if err == false {
taskAssignments[member.ID()] = member
}
member.AddTask(task)
}
return taskAssignments
}
func (c *Coordinator) getMemberIterator() *CircularIterator {
// 通過當(dāng)前成員, 構(gòu)造成員隊(duì)列
members := make([]interface{}, len(c.members))
for index, member := range c.members {
members[index] = member
}
return NewCircularIterftor(members)
}
// AddMember 添加 member 組成員
func (c *Coordinator) AddMember(m *Member) bool {
for _, member := range c.members {
if member == m {
return false
}
}
c.members = append(c.members, m)
return true
}
// AddTask 添加任務(wù)
func (c *Coordinator) AddTask(t *Task) bool {
for _, task := range c.tasks {
if task == t {
return false
}
}
c.tasks = append(c.tasks, t)
return true
}
“`
## 測(cè)試
我們首先創(chuàng)建一堆 member 和 task, 然后調(diào)用 coordinator 進(jìn)行任務(wù)分配,執(zhí)行任務(wù)結(jié)果
“`go
coordinator := NewCoordinator()
for i := 0; i i++ {
m := Member{id: i}
coordinator.AddMember(m)
}
for i := 0; i i++ {
t := Task{name: fmt.Sprintf( task %d , i)}
coordinator.AddTask(t)
}
result := coordinator.TaskAssignments()
for _, member := range result {
member.Execute()
}
“`
## 結(jié)果
可以看到每個(gè) worker 均勻的得到任務(wù)分配
“`bash
Member 6 run task Task task 6 run success
Member 6 run task Task task 16 run success
Member 6 run task Task task 26 run success
Member 8 run task Task task 8 run success
Member 8 run task Task task 18 run success
Member 8 run task Task task 28 run success
Member 0 run task Task task 0 run success
Member 0 run task Task task 10 run success
Member 0 run task Task task 20 run success
Member 3 run task Task task 3 run success
Member 3 run task Task task 13 run success
Member 3 run task Task task 23 run success
Member 4 run task Task task 4 run success
Member 4 run task Task task 14 run success
Member 4 run task Task task 24 run success
Member 7 run task Task task 7 run success
Member 7 run task Task task 17 run success
Member 7 run task Task task 27 run success
Member 9 run task Task task 9 run success
Member 9 run task Task task 19 run success
Member 9 run task Task task 29 run success
Member 1 run task Task task 1 run success
Member 1 run task Task task 11 run success
Member 1 run task Task task 21 run success
Member 2 run task Task task 2 run success
Member 2 run task Task task 12 run success
Member 2 run task Task task 22 run success
Member 5 run task Task task 5 run success
Member 5 run task Task task 15 run success
Member 5 run task Task task 25 run success
“`
## 完整代碼
“`go
package main
import fmt
// CircularIterator 環(huán)狀迭代器
type CircularIterator struct {
list []interface{}
next int
}
// Next 返回下一個(gè)元素
func (c *CircularIterator) Next() interface{} {
item := c.list[c.next]
c.next = (c.next + 1) % len(c.list)
return item
}
// Add 添加任務(wù)
func (c *CircularIterator) Add(v interface{}) bool {
for _, item := range c.list {
if v == item {
return false
}
}
c.list = append(c.list, v)
return true
}
// Member 任務(wù)組成員
type Member struct {
id int
tasks []*Task
}
// ID 返回當(dāng)前 memberID
func (m *Member) ID() int {
return m.id
}
// AddTask 為 member 添加任務(wù)
func (m *Member) AddTask(t *Task) bool {
for _, task := range m.tasks {
if task == t {
return false
}
}
m.tasks = append(m.tasks, t)
return true
}
// Execute 執(zhí)行任務(wù)
func (m *Member) Execute() {
for _, task := range m.tasks {
fmt.Printf(Member %d run task %s\n , m.ID(), task.Execute())
}
}
// Task 任務(wù)
type Task struct {
name string
}
// Execute 執(zhí)行 task 返回結(jié)果
func (t *Task) Execute() string {
return Task + t.name + run success
}
// Coordinator 協(xié)調(diào)者
type Coordinator struct {
members []*Member
tasks []*Task
}
// TaskAssignments 為 member 分配任務(wù)
func (c *Coordinator) TaskAssignments() map[int]*Member {
taskAssignments := make(map[int]*Member)
// 構(gòu)建迭代器
memberIt := c.getMemberIterator()
for _, task := range c.tasks {
member := memberIt.Next().(*Member)
_, err := taskAssignments[member.ID()]
if err == false {
taskAssignments[member.ID()] = member
}
member.AddTask(task)
}
return taskAssignments
}
func (c *Coordinator) getMemberIterator() *CircularIterator {
// 通過當(dāng)前成員, 構(gòu)造成員隊(duì)列
members := make([]interface{}, len(c.members))
for index, member := range c.members {
members[index] = member
}
return NewCircularIterftor(members)
}
// AddMember 添加 member 組成員
func (c *Coordinator) AddMember(m *Member) bool {
for _, member := range c.members {
if member == m {
return false
}
}
c.members = append(c.members, m)
return true
}
// AddTask 添加任務(wù)
func (c *Coordinator) AddTask(t *Task) bool {
for _, task := range c.tasks {
if task == t {
return false
}
}
c.tasks = append(c.tasks, t)
return true
}
// NewCircularIterftor 返回迭代器
func NewCircularIterftor(list []interface{}) *CircularIterator {
iterator := CircularIterator{}
for _, item := range list {
iterator.Add(item)
}
return iterator
}
// NewCoordinator 返回協(xié)調(diào)器
func NewCoordinator() *Coordinator {
c := Coordinator{}
return c
}
func main() {
coordinator := NewCoordinator()
for i := 0; i i++ {
m := Member{id: i}
coordinator.AddMember(m)
}
for i := 0; i i++ {
t := Task{name: fmt.Sprintf( task %d , i)}
coordinator.AddTask(t)
}
result := coordinator.TaskAssignments()
for _, member := range result {
member.Execute()
}
}
“`
任務(wù)協(xié)調(diào)是一個(gè)非常復(fù)雜的事情,內(nèi)部的任務(wù)平臺(tái),雖然實(shí)現(xiàn)了基于任務(wù)的組合和 app 化,但是任務(wù)調(diào)度分配著一塊,仍然沒有去做,只是簡單的根據(jù)樹形任務(wù)去簡單的做一些分支任務(wù)的執(zhí)行,未來有時(shí)間再做吧,要繼續(xù)研究下一個(gè)模塊了。
上述就是丸趣 TV 小編為大家分享的基于環(huán)狀隊(duì)列和迭代器如何實(shí)現(xiàn)分布式任務(wù) RR 分配策略了,如果剛好有類似的疑惑,不妨參照上述分析進(jìn)行理解。如果想知道更多相關(guān)知識(shí),歡迎關(guān)注丸趣 TV 行業(yè)資訊頻道。